Articles Written by:    CLIVE THOMPSON     

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The Screens Issue: If You Liked This, Sure to Love That

THE “NAPOLEON DYNAMITE” problem is driving Len Bertoni crazy. Bertoni is a 51-year-old “semiretired” computer scientist who lives an hour outside Pittsburgh. In the spring of 2007, his sister-in-law e-mailed him an intriguing bit of news: Netflix, the ...

From CLIVE THOMPSON, The New York Times,  21 Nov 2008

Games Without Frontiers: Victory in Vomit — The Sickening Secret of 'Mirror's Edge'

By now you have probably heard the warning: Playing Mirror's Edge will make you vomit. The hot new videogame is a sort of "first-person runner": You're a courier who travels across the rooftops of a locked-down, police-state city, delivering ...

From CLIVE THOMPSON, Wired,  16 Nov 2008

Gamer's Radical Realization: I Prefer Playing With Myself

A fearsome warrior engages in battle in the classic, medieval-quest RPG world of Fable II. Screenshot Courtesy Microsoft Game Studios "Why do you want to play alone?" A friend of mine recently asked me this, during an argument about Fable II. I'd ...

From CLIVE THOMPSON, Wired,  3 Nov 2008

Build It. Share It. Profit. Can Open Source Hardware Work?

Check this out," Massimo Banzi says. The burly, bearded engineer wanders over to inspect a chipmaking robot—a "pick and place" machine the size of a pizza oven. It hums with activity, grabbing teensy electronic parts and stabbing them into position on ...

From CLIVE THOMPSON, Wired,  27 Oct 2008

Clive Thompson: Why Veteran Visionaries Will Save the World

Don't trust anyone over 30. That's the prevailing wisdom in Silicon Valley, a land once again bestrode by millionaire CEOs who just learned to shave. Many people believe that the breakthrough ideas come only from the young. And why not? Media stories ...

From CLIVE THOMPSON, Wired,  7 Oct 2008

Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics

"The tricks in this game are pure fantasy. Do not attempt them in real life." That's the warning that flashes when you first boot up Pure, the giddily awesome new ATV-racing game. And no wonder: Pure sends you driving around mudsplacked tracks with ...

From CLIVE THOMPSON, Wired,  5 Oct 2008

Games Without Frontiers: How Videogames Blind Us With Science

A few years ago, Constance Steinkuehler -- a game academic at the University of Wisconsin -- was spending 12 hours a day playing Lineage, the online world game. She was, as she puts it, a "siege princess," running 150-person raids on hellishly ...

From CLIVE THOMPSON, Wired,  8 Sep 2008

Brave new world of digital intimacy

On Sept. 5, 2006, Mark Zuckerberg changed the way that Facebook worked, and in the process he inspired a revolt. Zuckerberg, a doe-eyed 24-year-old CEO, founded Facebook in his dorm room at Harvard two years earlier, and the site quickly amassed nine ...

From CLIVE THOMPSON, International Herald Tribune,  7 Sep 2008

I’m So Totally, Digitally Close to You

On Sept. 5, 2006, Mark Zuckerberg changed the way that Facebook worked, and in the process he inspired a revolt. Zuckerberg, a doe-eyed 24-year-old C.E.O., founded Facebook in his dorm room at Harvard two years earlier, and the site quickly amassed ...

From CLIVE THOMPSON, The New York Times,  5 Sep 2008

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