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Articles Written by: CHRIS BAKER
HOLLYWOOD — The new film Where the Wild Things Are was produced by Warner Bros., a company you’ve probably heard of, and Legendary Pictures, a company you might not have. Legendary has only been around for five years, but it’s got an innovative, ...
From CHRIS BAKER,
Wired,
15 Oct 2009
The new Nintendo DS title Scribblenauts packs a lot of innovation into an unassuming package. To solve puzzles, players summon useful objects by typing or scribbling words on the touchscreen (spell out "ladder" and—poof!—a ladder appears). Sounds ...
From CHRIS BAKER,
Wired,
29 Sep 2009
Pulling together , the upcoming videogame that lets players step into the shoes of the Fab Four, was a tremendous effort that took a massive amount of work on technological and personal levels.
Garnering the support of Paul McCartney and Ringo Starr, ...
From CHRIS BAKER,
Wired,
14 Aug 2009
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From CHRIS BAKER,
Globe and Mail,
3 Jul 2009
Chris Baker also contributed to this article.
LOS ANGELES — Going to the Electronic Entertainment Expo is all about playing videogames, but sometimes it’s extremely fun just to watch.
Teaser trailers for newly announced titles never fail to get E3 ...
From CHRIS KOHLER AND CHRIS BAKER,
Wired,
10 Jun 2009
So you’ve heard of legendary videogame designers Will Wright, Shigeru Miyamoto, and…Cliff Johnson? Maybe not that last one. But Johnson, 55, is renowned in the computer gaming underworld, and it’s all because of his undying cult classic, The Fool’s ...
From CHRIS BAKER,
Wired,
22 May 2009
A hidden metapuzzle threads through the pages of this month’s issue of Wired magazine, which is built around the theme of magic and mystery.
“There are things occurring within these pages that are not apparent at first or second glance,” wrote ...
From CHRIS BAKER,
Wired,
14 May 2009
The game looks very much like the classic Grand Theft Auto 2,
with a top-down camera perspective showing a bird's-eye-view of simple
3-D environments and automobiles. But the game also incorporates some
features that made last year's Grand Theft Auto 4 ...
From CHRIS BAKER,
Wired,
1 Apr 2009
San Francisco, March 24, 2009 -- OnLive Inc., the pioneer of the on-demand era of videogames, today emerged from seven years of stealth development within the Rearden incubator to unveil The OnLive Game Service and OnLive MicroConsole at the 2009 Game ...
From CHRIS BAKER,
Wired,
24 Mar 2009
Several dozen conference-goers are filing into the Mendocino Room of the Embassy Suites Hotel in Burlingame, a San Francisco suburb, arming themselves with coffee and muffins as they shuffle to their seats. It's the kind of scene that occurs daily—if ...
From CHRIS BAKER,
Wired,
27 Jan 2009